HOW TO MAKE A MOBILE 2D CLICKER GAME IN UNITY TUTORIAL #12 - GAME LOAD & MENU - androidgamestore.net

HOW TO MAKE A MOBILE 2D CLICKER GAME IN UNITY TUTORIAL #12 – GAME LOAD & MENU

Jimmy Vegas
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#JIMMYVEGAS In this unity tutorial we load our game from PlayerPrefs and create our Main Menu.
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Who Is Jimmy Vegas?
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Jimmy Vegas is one of the top YouTube tutorial developers. In depth Unity Tutorials teaching you how to make a game in unity 3d! My unity tutorials include development, programming in C#, coding logic and more. For beginners, it’s easy how to learn unity with tips and tricks you can make a game for FREE. I provide FREE assets for you to use and learn.

Start your game development career today, for free. #UnityTutorial

19 Comments

  1. 15:46 To get your bakers and Shops selling you need to turn on the GameObject AutoCookie either in UNITY or you'll need to do it in a script statement like it is done in PurchaseLog.cs

  2. how can I choice ui button (not selected) just choice using keyboards not mouse pad like Lego games the character menu

  3. Coding your own games is easier than you think. You know, you should try this online unity course…

  4. Can Anyone help me with this code ? I'm trying to keep 100 as the max number and everytime I reduce it to 90 it goes back to 100 faster than you can say Exotic Butters.. I already placed the yield return new WaitForSeconds(5) = , but apparently it didn't work. #beginnerproblems

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;

    public class EnergyManagement : MonoBehaviour {

    public Text EnergyCount;

    public int Energy;
    public static int EnergyIncrease = 1;

    private bool startTimer;
    private float regenTime = 5f;

    void Start () {

    Energy = 100;
    EnergyCount.text = Energy.ToString();

    }

    void Update () {
    if (startTimer == true)

    {
    Energy = Energy + 1;
    StartCoroutine(Begin());
    EnergyCount.text = Energy.ToString();

    } if (Energy == 100)
    {

    startTimer = false;
    }
    }

    IEnumerator Begin()
    {
    regenTime += Time.deltaTime;
    yield return new WaitForSeconds(5);
    EnergyCount.text = Energy.ToString();

    }

    public void Reducio()
    {
    Energy = Energy – 10;
    EnergyCount.text = Energy.ToString();
    startTimer = true;

    }

    }

  5. Can I use your assets for a free game on my website???
    I will give you proper credit.

  6. Something is not working its taking away my cookies

  7. it doesnt save my info, i made my save game button the same button to get cookies to make a bootleg autosave method but when i load scene up from main menu im missing all cookies, money, bought items

  8. When I load my game, it says how many "code per second" but has 0 "auto coders"

  9. Hello Jimmy. One question:
    Is it possible to make în unity a single Scene where i have like 300 full screen photos with beautiful landscapes and swipe left or right to switch between the photos or every photo must be the wallpaper of its own scene and basically when i swipe, i change the scene so the photos change too?
    P. S. You are brilliant.
    P. P. S i'm gonna ask this question on all of your videos until you answer me. Hihi.

  10. hello Jimmy great video i got a question about the video is there a way to save and load a button

  11. When I load the game my bakers and shops dont work and end up breaking the game is there anyway to fix this?

  12. For the skybox to rotate I found out you have to use Time.time instead of Time.deltaTime in order to work.

  13. i went back to main scene after i save the startup scene thing, but when i need to go back to startup scene theres nothing to click in the scenes tab other than main scene

  14. is there any way to add different types of bakers that give more money per second?

  15. I made a new scene and saved it but when I tried to go back to the main scene the scene wasn't there. Is there any way to fix it or do I have to recreate the scene again? I also did ctrl + z and it didn't work

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