City Clicker | The City Must Grow (Turn-Based City Builder Puzzle Game...?) -

City Clicker | The City Must Grow (Turn-Based City Builder Puzzle Game…?)

The Geek Cupboard
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The City Must Grow is a turn-based city builder puzzle game, well I think it is anyway, and it’s a really interesting idea. We start with a blank map and each turn we’re given a set number of city ‘things’ we can place down, so ‘things’ like roads, homes, farms, that sort of stuff.

We place them onto the map and next turn we get another set of things to place down, and so it goes on, with our population growing, industries popping up and farms being worked. Each time the city grows our Growth Meter increases!

However we have to make sure that our industries have enough workers else they’ll close down and our Growth Meter falls, and if it gets down to zero then it’s game over.

We start with basic things like crop farms and small homes but we soon develop to things like livestock farms and industries that produce useful materials, but can we manage our sprawling city and keep things advancing, because after all, The City Must Grow!

Oh, also, there’s a bit of a revelation with one aspect of the game mechanics fairly on in the game…

NOTE: This is the Early Access version of the game.


The City Must Grow can be found here:


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Epic Games Creator Code: THEGEEKCUPBOARD


What This Game Offers
Fun way to kill sometime
It is a challenging, puzzle-like, minimal city building game
It is turn-based, you make your move and proceed to next cycle
It is fast phased, but no time limitation, you can play slowly for relaxing
You will probably see game over screen a lot but it is a part of the game
Has some objectives that unlocks more advanced utilities and features
Information messages and warnings will lead you what to do
Your game state is saved each turn
It supports steam leaderboard
Optimization high priority, you don’t need a high spec hardware

What This Game Does Not Offer You May Expect
No story line
No traffic simulation
Almost no animation

A new city will be established on a flat plain and its administration has been given to you. In order to keep the administration in your hands, the city needs to develop continuously.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.

You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.

There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.

The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it’s up to you to try again to find the best way to keep the city constantly grow.


Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License


  1. To meet the needs of the growing ̶F̶a̶c̶t̶o̶r̶y̶ ̶ city

  2. Knowing where to set things in the beginning would have helped as well as knowing you could skip. It was a good play though and I think you did very well. 🙂

  3. This video was great. I would definitely watch a video on this again

  4. Nerd in me wishes we reached 256 population🤣

  5. Ministry of Magic: Department of Mysteries says:

    Gonna have to check this out. Reminds me a bit of Dorfromantik.

  6. The bottom number wasn't unemployed folk it was Jobs that need people.
    They couldn't fill them because everyone had jobs at that point you needed more houses

  7. To use one of your favourite expressions, this looks like a lovely little game, quite relaxing, but also offering some nice challenges balancing everything.

    The early access stage of production is quite obvious, with the lack of information about important strategic elements, like telling the player from the start, that certain types of structures should go on certain types of land, and that you don't have to place every resource each turn.

  8. i enjoy city builders, but this is kinda borring…

  9. Man I want u too play more of this plsssss

  10. When can we really get a successor to Simcity 4. Still waiting since early 2000s

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